Perceived speed
I'm writing an app which basically performs the following steps in a wizard-like interface: Select an audio file of someone speaking + loads a text script in. Process the audio file and the script, can take about 5 seconds for a minute of audio. Select a character to use in the animation. Select some additional graphics and scene settings. Use the data generated in step #2. Sitting there for 5 seconds wasn't really a problem, not to process a 1 minute audio file. A longer audio file would take a little longer, but 10-15 seconds is okay, isn't it? Well, what if I could make it take no time at all? Obviously I can't, but I can make it look like it takes no time at all. The fact is that I don't need the processed data until Step 5. The user will probably spend at least 30 seconds twiddling settings in each Step 3 and 4. How much processing power does a bit of GUI interaction take? Hardly any at all! So I made Step 2 run in a separate thread. As soon as the user ...